My biggest takeaway from this little journey is that the words characters use can be a powerful tool in establishing setting and evoking themes.
Archetypes are everywhere when it comes to tabletop RPGs, and the stories we tell with them.
By asking yourself (and answering!) these 20 questions, you will be well on your way to crafting D&D factions that feels realistic, concrete, and alive.
When considering how preindustrial civilizations communicate over distances, remember too that created worlds don’t necessarily face the same limitations as ancients peoples.
What is a good way to organize massive world building?
Most of the time, humans are going to get a wide variety of cultures and languages, ethnicities and religions… and then the non-human races are just treated as variations on a theme.
Some world builders get “trapped by Tolkien” as I like to put it. They think elves must be like Tolkien’s (even though those aren’t traditional), dwarves must be like Tolkien’s, etc.
Perhaps the most important thing to remember is to start small. You don’t need a compendium detailing everything about your campaign setting before players can undertake adventurers there.
This post is building on the last post, where I discussed how genre, and the implied amounts of magic and monsters in them can affect how your fantasy world is going to deviate from “Normal Earth”.
A refrain from fifth edition Dungeons & Dragons Dungeon Masters I have seen in public forums and other social media is this: “How do I make magic items more exciting?”