One of the things I learned from my RPG groups was that the players loved when I—as the Dungeon Master (DM)—named the things that they’ve done that I considered impressive.
The easy lesson to take away here is that nations are complex entities made up of a lot of different parts and the existence of the nation as a unified reality is an illusion that we should ignore.
Hail, and well met! Today I’ll be exploring something I’ve recently been asked about an awful lot lately through Discord — the concept of a low magic campaign in fifth edition Dungeons & Dragons
I think this gets to the heart of a lot of Forgotten Realms versus Greyhawk, and even Conan versus Fafhrd and Mouser discussions, especially when people have a difficult time seeing the fine distinctions.
Incorporating Mundane Life into Your Fantasy/Middle Ages Game: Religious Festivals, Tanning, Shearing, & Shoeing
Let’s look at even more mundane aspects of life in the Middle Ages for you to put into your game!
Designing the perfect villain for a Dungeons and Dragons campaign can be incredibly difficult, especially for beginner DMs.
A world written entirely by yourself is like painting with a single color: you can have a single red square on a white canvas be worth $15mil at some art gallery, but it doesn’t change that it’s basic as all hell.
This process is a bit more involved, but can produce a much more vibrant and varied world than some of the more traditional methods of world building.
How many times have you slaved over a dungeon layout, a unique monster, or a deeply thought out bit of world lore, only to have your party skate right past it without so much as slowing down?
The mundane reality of life is something often overlooked when GMs are talking about the world in which their fantasy or Middle Ages game.