Cities, towns, villages, and other settlements are an integral part of any TTRPG campaign.
Let’s take a look at what kinds of ways Medieval society entertained itself, while also incorporating in fantastical elements you’d find in a world inhabited my spellcasting and wyverns.
NPCs serve many purposes. They’re friends, allies, enemies, quest givers, shopkeeps, exposition dealers, and most importantly, their an integral part of what gives the world life.
One does not simply raise an army.
The homebrew that matters is that which focuses on the characters. Build your homebrew from the hooks of the characters.
There are a lot of campaign worlds out there, but nothing is as unique, and as well known by you, as your own campaign world.
One of the single greatest challenges facing any Dungeon Master is just how to immerse those brave souls in their party – who have embarked upon the Hero’s Journey – into a world that is vibrant, detailed, and engaging.
Marketplaces can be a wonderful way to showcase the town that you created for your campaign.
So, you have decided to build a fantasy world. Something with dragons, perhaps? A sweeping, epic tale? But there will definitely be magic, so how can you incorporate science and technology believably?
Let’s look at the way different cultural norms and values are reflected in the language– I don’t just mean the specific languages (Common, Dwarvish, etc.), but the way people communicate with one another.