Running the Game
In this episode, we’re covering best practices for incorporating DMPCs, sidekicks, or other adventuring companions into your one-on-one D&D game!
Ever notice that the dynamics of your campaign can change?
The basis for everything I am going to explore is the interaction between sub-genres of fantasy and the scope of a fantasy campaign.
A recent multi-session traipse through the Tomb of Horrors where the players developed a standing operating procedure for trapfinding pretty early on got me thinking in new ways about passive checks in D&D.
NPCs are an essential game device, and it’s important to figure out how to get the most out of them.
Lately, there’s been a lot of discussion revolving around tier 4 and why it’s such a polarizing tier.
In a previous article, I said it was time we all stepped up and tried GMing for a change. However, I do appreciate it isn’t that easy. If you are thinking of running a game but you don’t know where to start, here’s some helpful advice.
When you are the GM, you have four responsibilities to your game and gaming group that you have to satisfy, each and every time.
I want you to take a moment and ask how many times you’ve had a really fun idea for a character that you were really excited to play.
In this episode, we’re covering how to design your campaign and campaign arc around the player in duet 5e.