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Running the Game

How To Kill Your Players Correctly in DnD

There are plenty of ways to augment your game so that dying isn’t a terrible thing.

Soft Prep for RPGs

Soft prep is every aspect of game preparation that doesn’t involve mechanics, story, or gameplay.

Dungeons Masters Can Make Fake Choices for Players, But Should You?

Eventually, every dungeon master winds up guilty of illusionism: You offer the players a choice that seems to matter, and then rearrange the game world so all the options lead to the same outcome.

How to Avoid Being a “Defensive” GM

To be defensive is to react with an overprotective mentality to a situation that perhaps doesn’t warrant it.

Making Combat Engaging

D&D is a complex game, though, and, handled badly, combat has the chance to become repetitive, frustrating, or tedious. How, then, can we make combat as exciting and evocative as it should be?

Quick and Simple Guide to D&D 5e Damage Types

In the middle of combat, one of your players, the Barbarian, “Would like to rage”. Great! So now they get a whole slew of bonuses, one of them being resistance to slashing, piercing, and bludgeoning damage. But…What exactly does this mean?

Milestones and Experience Points

I have recently been thinking about why I prefer using Experience Points to Milestones.

Creating Terror without Being a Jerk

Music, temperature, isolation, and lighting all contribute to horror.

How Difficult is “Too Difficult”?

Let your players know when you start a campaign that it is okay if they fail. That some of their characters may die, but they can keep playing.

Triage 101: Five Ways To Get Players Unstuck

If you’re trying to give guidance to the group, but don’t want to put them on the Plot Express, here are a few things you can try.