Running the Game
The recent trend of live play content online often highlights the best of the best talent in DnD and it has warped the perception of what a dungeon master is expected to bring to the table. We’re going to set the record straight. Anyone can be a dungeon master.
Have you ever asked your player to do a Perception check to see a paper with a clue they need over the table, even though it was extremely easy to spot, only to have them roll poorly?
Let’s review how this technique works. And then, let’s look at what it tells us about campaigns and how to reverse engineer the process so we run compelling campaigns.
If you do not give us tasks to complete, we will make our own fun. And nine times out of ten, you’re not going to like the direction we wander off in.
Do you have deities in your campaign? How many? What are they called? What are their portfolios? Are they active in the world or mysterious and withdrawn?
TPK stands for “total party kill.” This is when a scenario (usually combat, although not necessarily) causes the entire adventuring party to die.
Most people don’t randomly choose enemies when they’re doing their session preparation. Much like a painter choosing the colors for their artwork, you have to choose a selection of monsters that work well together.
When I create an NPC, even an off-the-cuff one, the first question I always ask is “what is this character’s purpose?”
Chase scenes remain in a viewer’s head forever. And with some planning, any Dungeon Master can create the same nail-biting moments in a game of Dungeons & Dragons.
I love published adventures. Investigating them has proved some of the most rewarding times I have spent with Dungeons & Dragons.