Some confusion is understandable when managing dark environments in 5th Edition D&D.
As I mentioned in a recent post, Battlemaster Maneuvers came as a welcome surprise to me upon first leafing through the 5th edition Player’s Handbook.
D&D’s May 2020 Unearthed Arcana introduced a new technique for class features: proficiency scaling. Let’s take a look at this new mechanic with an eye for evaluating the benefits and detriments versus the traditional methods.
Few players at my table ever remember to use the Disengage and Dodge actions, which is probably why it’s taken me about four years to realise they are way too powerful. Or, at the very least, they are immersion breaking.
5th Edition D&D has a skill problem. It lies in a feature called expertise.
Eventually, everyone who plays Dungeons & Dragons finds a place where rules seem to defy logic and common sense.
All the way back in Original Dungeons & Dragons, the fireball (then two words) used to take up the full volume of a space. So, if you cast a fireball in a room to small to contain it, the blast would expand to other rooms.
The more I dug into the lesser known or often misinterpreted rules of Dungeons & Dragons, the more material I found to discuss.
Stunning Strike is a solid feature. However, it’s not impossible, or even difficult to keep it in check as a DM.
Today we’re exploring a rules clarification with the new Eberron Changeling.