Storytellers need to act out, narrate, and engage in witty repartee from a variety of NPC’s—often without any warning.
Looking to improve your role play at the table? Ryan has 3 tips from the world of acting that can help you out.
Quite some time ago, I wrote a post about how doubt can be a compelling character flaw. Recently it occurred to me that the opposite is true as well, and a character’s growth to confidence and security of self can make for an interesting character too.
Does your fighter know they can dig deep and reinvigorate themselves at will, needing either a 1 hour or 8 hour rest period before doing it again? Are bards aware of the limits of their own charm before they, too, need a solid night’s sleep to replenish?
Who are you? Who am I? What makes us who we are, what drives us, and how do we express these things? All these questions are a good opening to talking about character voice!
Taverns are a great place for the players to casually engage in roleplaying. There’s a reason players are drawn to having characters visit inns and bars, beyond the fact that it’s just a common fantasy trope.
Whether you’re playing dozens of NPCs as a Dungeon Master or playing a single character as a player, learning the basics of improvisation will make you a better D&D player, and will help you have more fun playing the game.
What I found fascinating is that there is basically one page in the PHB on roleplaying. Dungeons & Dragons is the original RPG, and yet players are given very little information on how to deal with roleplaying and social interaction.
One of the best skills a GM / DM can learn for Tabletop gaming is the ability to improvise during a game.
Werewolves are among the most iconic monsters of European folklore and Western fantasy.