Recently, Wizards of the Coast has released several sets of interlocking three-dimensional tiles (called WarLock) that can be used to physically build encounter locations.
Over the last few days I’ve had the chance to explore Burn Bryte, the brand-new RPG from James Introcaso, designed with, and explicitly for, Roll20. Burn Bryte plunges you into a strange galaxy hurtling toward an inevitable apocalypse.
Shotguns and Sorcery The Roleplaying Game is based on the Shotguns and Sorcery stories by Matt Forbeck. The game uses the Cypher System from Monte Cook Games as its base, with design work being done by Robert Schwalb, based on the setting information by Forbeck.
A while back I wrote a review about playing DnD with kids. Well, since then I’ve done some more of it. A few years had passed, and my son assembled a band of fellow adventurers to take on the Lost Mines of Phandelver – which is still a terrible name.
I’m interested to see this project develop, not just because I want to see 5e OGL content, but because this product is directly addressing a specific kind of game design. It goes beyond being an adventure, and is attempting to provide the specific feeling of a climactic battle.
Based in the Year 0 Engine also known from Tales from the Loop and Forbidden Lands (both of which I have played – see upcoming posts) this one was a pleasure to play.
Today I’m reviewing Archetypes of Eberron, a book chock-full of new class options for D&D 5e characters.
Explorer’s Guide to Wildemount is a new setting sourcebook for D&D 5e, published by Wizards of the Coast in collaboration with Critical Role’s very own Matthew Mercer. Here’s our review.
Modiphius Entertainment has released the latest game in the 2d20 line, the Dishonored Roleplaying Game, based on the video game series of the same name.
I am excited to have backed this project and there is a lot more that I want to do with this system.