In Part One, I mentioned that each class also has a unique interaction and benefit from its stronghold.
The book in question this time around is The Monsters Know What They’re Doing, a collection based on blog entries by Keith Ammann, analyzing monster tactics and behaviors in Dungeons and Dragons 5th edition.
Have you ever wished that you could just pluck an atmospheric dungeon off the shelf and get playing with the barest minimum of fuss or faff? Well, this convenience is exactly what the Dungeon Books of Battle Mats offers.
It may not be the most instantly gripping book on your gaming shelf, but what the Expanded Players’ Guide might lack in pyrotechnics it makes up in substance and flexibility.
There were many great RPG books published in 2019. I tried so many great roleplaying games this year and it has been hard to settle down on my top five list.
Sent back in time, you must save humanity from its enslavement by a godlike overlord.
If you are or intend to be an Eberron DM, this is an astounding resource which you won’t regret adding to your collection.
In short, the John Carter RPG is a lovely book which not only captures but describes the setting in wonderful detail.
There are so many ideas in this book, so many seeds that can be planted and grow into so many different adventures.
Have you ever wanted to make a pact with a powerful creature, but not throw your life into the constant dread and chaos that comes with being a warlock?