Dungeonmorph Cards are fun and creative for game masters on-the-go to quickly map out an idea.
Exploring Explorer’s Guide To Wildemount, The D&D Campaign Setting And Adventure Book From Critical Role
When the announcement was made that the latest D&D book would be centered on the created world of the extremely popular web show Critical Role and its gamemaster (GM) Matthew Mercer, opinions varied.
Laeral’s Silverhand’s Explorer’s Kit is a new release from Wizards of the Coast that presents a selection of eleven dice, one double-sided map, and twenty cards with pictures and information about places, people and organisations in the Forgotten Realms.
Immersive Battle Maps is a collection of 32 maps of a wide variety of locations, from cities to battlefields to the depths of hell itself.
The first adventure in the new Oracle of War campaign set in the Eberron campaign setting is The Night Land by Shawn Merwin. Designed for a party of level 1-4 characters, it introduces the party to the town of Salvation.
The 5E supplement Bard College of Percussion is a 32-page product that contains two new bardic colleges relating to the type of instruments played by bards, as well as new spells, magic items, a faction and a short adventure.
The Field Notes 5E Character Journal is a fantastic resource for folks who love to take notes during a campaign, detail their character, and keep a working history of their character’s journey in the campaign.
Very, very useful product if you’re going to run a lich. It is short on flavor and heavy on stats, but I don’t see that as a bad thing at all.
In Part One, I mentioned that each class also has a unique interaction and benefit from its stronghold.
The book in question this time around is The Monsters Know What They’re Doing, a collection based on blog entries by Keith Ammann, analyzing monster tactics and behaviors in Dungeons and Dragons 5th edition.