Playing the Game
They are a voice that speaks for the collective after the collective has decided what they are going to do.
The very storytelling mode of 5E D&D incorporates a degree of performance. Whether voices, descriptions or other means there’s a reason many call tabletop roleplaying games “theater of the mind.”
Over on the Nerdarchy YouTube channel Nerdarchists Dave and Ted explore the idea of an all wizard party for fifth edition Dungeons & Dragons.
This article is intended for someone who is interested in Dungeons & Dragons but has no idea where to start. My intent is to get you on the right path to enjoy D&D.
Since we’re limited to Medium or smaller CR 1/4 or less beasts, our options are somewhat limited, but here are my best picks.
The main defensive mechanic players pay attention to in Pathfinder is their armor class. If that number is as high as they can get it, typically through armor, shields, spells, magic items, feats, and additional abilities, it will allow them to just tank attacks while avoiding damage.
Suffering a defeat in battle during a Dungeons and Dragons session isn’t the most fun thing in the world, if we’re being honest.
A common theme I’ve been expanding upon lately is the importance of positioning and battlefield control in D&D 5e combat.
Most of us know that the general purpose of an adventuring party is to make sure that everyone contributes a different strength to the group.
For this installment of Tabletop Tactics, let’s talk about how to use Spider Climb and vertical surfaces like pillars to spice up all of your drider (and other such creatures) encounters!