Playing the Game
For one of D&D’s most iconic and basic spells, Magic Missile sure has a lot of weird rulings around it. I’m here to help you understand them. Let’s dig in!
You can play an entire Dungeons & Dragons campaign and enjoy yourself thoroughly without giving a thought as to your character’s past history. Likewise, you can find creating a detailed history enhances your enjoyment.
Failure is fun. You read right — one of my favorite things in fifth edition Dungeons & Dragons is failure.
No matter what happened, no matter what you did, or how you tried to roleplay with them, the character had one setting, and it was being a jerk
In this series of GMs RPG tips, the Genre Police help you identify the roles your players might be fulfilling in the group dynamics and how to work with that for a better game.
Let’s talk about Magic. For many of us, it’s the driving motivator, the spark that ignited the flame of our love of the worlds of Dungeons & Dragons.
Playing D&D should be fun. If it’s not, take the time to figure out why and put a plan into action.
Before you put together another traveling adventurer with worn down bootheels and a cloak that’s just getting ragged around the edges, take a moment to consider just how many reasons there are to be on the road.
Hector Berlioz, the 19th century French composer, said “every composer knows the anguish and despair occasioned by forgetting ideas which one had no time to write down.”
Consent in Gaming and Roleplaying Safety Tools are just that, tools. They help make the game what everyone at the table wants to make it.