Firenewts are, well, newts that have an intense attraction to hot climates and locations such as hot springs, volcanoes, or any area with hot and wet conditions.
The Mind Flayer has been around since the beginning of Dungeons & Dragons, and many know the Mind Flayer to be a part of the Illithids, a race of super-intelligent aberrations who believe themselves to be the dominant species of the multiverse.
Frost giants are based on the Jotuns of nordic folklore, and these roots translate into them being the most viking-like of all D&D giants.
I just interviewed my father for a whole new batch of critters. His takes are pretty wild! First up, my father’s take on the bone devil! He thinks it’s an undead pixie!
Among the bevy of spells and abilities available to monsters, there is a handful that can strike a player dead outright.
With a long gaming history every single mind flayer I have encountered or even heard about has been a villain, set out to control the subterranean worlds where they live and serve the elder brains as well as themselves.
Regardless of their heritage and biology, the half-dragon is an absolute menace of a creature to deal with.
Blights are sentient plants, awakened by dark energy and corrupted by the influence of the vampiric Gulthias tree.
With over 20 variants of the Beholder throughout the editions, the floating eyeball of doom brings with it a long and storied history.
Like the Azers, Galeb Duhrs were originally dwarves who failed to escape the yoke of the giants, and who were mutated through the ensuing eons of servitude.