Galeb duhr are magical creatures that can shift their appearance so expertly that they’re practically indistinguishable from a boulder.
I play my monsters the way the players play their own characters.
Okiti are curious rat-like creatures. They live short, but adventurous lives on the high seas or in cities that boast major naval traffic.
One of the my favorite tools for creating fascinating creatures, encounters, and campaigns was found in the Monster Manual. It took me a while to find it. The tool isn’t listed in the table of contents, nor in the appendix.
If it’s a city you want to be leveled or an adventuring party you want to be eaten, the wurm is just the creature for the job.
Trolls are one of D&D’s most iconic monsters, because of their horrific powers of regeneration. Though trolls appear in countless European folkloric traditions, none possess the remarkable abilities that make D&D trolls so iconic.
Mimics. The strange shapeshifting goo-like creature that becomes a perfect representation of whatever it needs to trick people into wanting to touch it. How did this stress inducing monster come to be?
There it is, you’ve found it, the bounty the old wizard told you to find. A pseudodragon! As you approach it, slowly and cautiously, you get the feeling of dread, panic, and fear. Something isn’t right…
So raise the sails, man the bow, (I have no idea how ships work) and be sure not to piss off any krakens or sea hags. Today we dive into the statblock of the sea spawn!
The Kobold. Those annoying little rat-like creatures that have somehow survived through the editions, even though they only have 1-4 hit points.