In general, barbarian subclasses take the base rage feature and tack on more functions to that.
Back in August, I wrote a post about incorporating Animal Companions into your D&D party. I enjoyed the topic so much, I wanted to explore it further!
Here’s one variant rule that many D&D groups already use, just through intuition. Critical Role even used a similar rule in their first campaign.
Magic weapons are always a fun thing to throw into a game. The problem is that there aren’t enough in the books!
While Dungeons and Dragons already has an impressive set of weapons to choose from, sometimes you want something custom.
Yesterday, there was a little bit of discussion about retreat in D&D, as well as how 13th Age supports the concept of retreat.
Today is the Painter’s Supplies! And quite frankly… It’s a bit of relief to be getting so close to the end of our tools.
It may only have been playtested once in my table, but I am pretty sure this mechanic is here to stay.
Regardless, I’m making a core component of this tool the ability to hide codes inside of a document… so that, has some sort of use for adventurers right?
Today we have a magic monocle, a destiny-altering die, and dust of dragons with transformative effects!