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Thieves in Dungeons and Dragons

In any case what is clear is that the thief, or rogue, class is an essential class for Dungeons and Dragons.

In 1981 a Troll Named Grimtooth Set a Path for Today’s D&D Books

Grimtooth set the pattern for new Dungeons & Dragons books like Xanathar’s Guide to Everything.

The History of Traps In Dungeons & Dragons

In original Dungeons & Dragons, the three brown books only include one rule for traps. “Traps are usually sprung by a roll of a 1 or a 2 when any character passes over or by them.” That’s it.

The Complete OD&D Illusionist

The Illusionist in Dungeons & Dragons was created by Peter Aronson, an early Boston-area fan.

The History of Slimes

In modern RPGs, there are few monsters as iconic as the humble ooze.

The History of The Dungeons and Dragons Cartoon: Too Violent for Saturday Mornings?

The Dungeons and Dragons cartoon hit the airwaves in 1983 riding the Satanic Panic wave from the Dungeons and Dragons Role-playing Game and only lasted a few seasons.

Deep Dive – The Wish Spell

The Wish spell is one of the original spells in D&D. Some people love the spell, some people hate the spell, and most of us spend our time figuring out how to get wording of our wish exactly right so the DM doesn’t screw us over.

Armor in Dungeons and Dragons

Armor in Dungeons and Dragons comes in a number of different varieties depending upon which edition that you are playing.

Magic Through the Editions of Dungeons and Dragons

There is a huge difference between D&D magic now and throughout the editions of Dungeons and Dragons.

Of Demogorgons and Purple Worms — a Visual History of Dungeons & Dragons

“D&D is a game of stories,” write Michael Witwer, Kyle Newman, Jon Peterson and Sam Witwer early in “Dungeons & Dragons Art & Arcana: A Visual History,” before noting it also comprises other things, like characters and ideas.