The best of the RPG world, every day.

Encounter Building

How To Make Great Encounters

Just like a book or a movie is composed of a long series of scenes, a game of Dungeons & Dragons (and other tabletop roleplaying games) is, in essence, composed of a long series of encounters.

D&D DM Pro Tip: How Many Encounters Per Day Is Too Many?

Planning encounters in Dungeons & Dragons is one of the most important DM jobs: how much is too many, and how much is not enough?

Interesting Encounters – Interacting with the World

One of the questions I get asked often is how I keep things fresh and different. How do I change things up from the usual dungeon delve: encounter, trap, or combat grind?

New Player’s Guide: How to Build Tactical Encounters like a Pro

You can bust out a map and miniatures for as many encounters as you want, but those alone don’t make an encounter tactical.

120 Benign Wilderness Encounters

Chris polled members of the GMMastery Yahoo group for benign wilderness encounter ideas and then added a few of his own to come up with this awesome list you might find useful for your own campaigns.

The Inspiration Iphone Playtest, and a New Way to Build Encounters

I’m working on a phone app for DMs called 5e Inspiration. It’s a tool for populating your game world with people, locations, maps, monsters, and treasure.

The Lazy Encounter Benchmark, a Simple Benchmark for D&D Encounter Deadliness

Simplifying the process of building combat encounters has been a focus of Sly Flourish since the fifth edition of Dungeons & Dragons has come out.

Random Encounter Table Design

Roll up, roll up, welcome to Honest Mart’n’s New and Used Random Encounter Emporium.

How To Build Awesome Encounters

Encounters are an important part of every RPG. They are basically the smallest chunk of game when we plan our sessions. But creating great encounters is no easy task.

Complex Encounter Design

If you want to really take your encounters to the next level you’ll need to add complexity. Today we’ll be discussing complex encounter design.