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D&D

Design Evolution: Bolstering Magic

I love looking at the design evolution from Unearthed Arcana to finished product to see what kind of tips we can learn from the pros. This week, we have that opportunity with the Path of Wild Magic Barbarian, whose Magic Reserves class feature became Bolstering Magic

Simple Guide to 5e Schools of Magic

The bane of my existence as a DM is when a member of the party can cast “detect magic” either at-will or as a ritual.

A Guide to Official DnD 5e Adventures

When getting into the world of D&D, newer players and DMs often look to the adventures published by Wizards of the Coast to introduce them to the world of D&D.

You’re Not Getting the Most You Can Out of Your Inspiration Points

For a setup with as many options as above, the magic number tends to be 5 Inspiration per session.

A First Look at Tasha’s Lineage System In AL Player’s Guide – Customizing Your Origin In D&D

The new player’s guide for the D&D Adventurers League has been released. Appendix 1 includes the new info from Tasha’s Cauldron on customizing your origin. It‘s a one-page appendix.

TSR vs. the Internet Part 2—From They Sue Regularly to Open Gaming

In 1994 TSR, the publisher of Dungeons & Dragons, struck two blows aimed at containing fan-created D&D content on the Internet.

A Look at Exploring Eberron, part 4: Uncharted Domains

Exploring Eberron is the new 240+ page sourcebook from Keith Baker (and company) that expands on Eberron lore, now available on the DMs Guild as a PDF or Print-on-Demand hardcover.

Dungeons & Dragons: Why Challenge Rating Calculators Will Always Be Wrong

Encounters in Dungeons & Dragons have too many variables to reduce to a perfect science no matter how hard fans keep trying.

My Dad’s Monster Manual – Displacer Beast

Let’s see what my father thinks of the displacer beast.

Sleep Spell Reawakening

Let’s take a look under the hood, check out the balance, and see if we can come up with some recommendations for tweaking the sleep spell in your home game.