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How Does Shapechanger Work?

Today we’re exploring a rules clarification with the new Eberron Changeling.

History and Dungeons & Dragons

A game of Dungeons & Dragons isn’t enslaved to history, but you can have it informed by it.

Ill-Advised New Planes Of Existence

Warning: All of these planes are probably a terrible idea, and should only be mentioned during your campaign as an amusing threat from a DM, as in “if you guys aren’t more careful, I’m going to transport all of you to a plane like…”

Thieves’ Tools in Dungeons and Dragons

What exactly are thieves’ tools in Dungeons and Dragons?

Running Dragon of Icespire Peak from the D&D Essentials Kit

This is an evolving article offering tips for running the D&D Essentials Kit adventure Dragon of Icespire Peak.

How Downtime Rules Evolved and Left the PH and DMG Behind

Downtime has improved drastically, leaving the original system in the core books behind.

Forgotten D&D Classics You Should Play: Dungeons & Dragons: Chronicles of Mystara

During the 90’s, Capcom managed to produce excellent, largely forgotten games that are one of the best ways for new players to get to know the D&D experience.

Madness in 5E D&D

The 5E D&D Dungeon Master’s Guide describes madness as a way to emphasize the extraordinarily horrific nature of the threats the adventurers face. But madness proves much more versatile in my campaigns.

Your Dungeon Master will love or hate the big changes in these new D&D playtest rules

Every class gets more flexible and Rangers finally have their day.

8 Fast Facts About D&D’s Magic Missile Spell

Dungeons & Dragons co-creator Gary Gygax introduced the Magic Missile spell in the original game’s first supplement, Greyhawk (1975).