I love looking at the design evolution from Unearthed Arcana to finished product to see what kind of tips we can learn from the pros. This week, we have that opportunity with the Path of Wild Magic Barbarian, whose Magic Reserves class feature became Bolstering Magic
The bane of my existence as a DM is when a member of the party can cast “detect magic” either at-will or as a ritual.
When getting into the world of D&D, newer players and DMs often look to the adventures published by Wizards of the Coast to introduce them to the world of D&D.
For a setup with as many options as above, the magic number tends to be 5 Inspiration per session.
The new player’s guide for the D&D Adventurers League has been released. Appendix 1 includes the new info from Tasha’s Cauldron on customizing your origin. It‘s a one-page appendix.
In 1994 TSR, the publisher of Dungeons & Dragons, struck two blows aimed at containing fan-created D&D content on the Internet.
Exploring Eberron is the new 240+ page sourcebook from Keith Baker (and company) that expands on Eberron lore, now available on the DMs Guild as a PDF or Print-on-Demand hardcover.
Encounters in Dungeons & Dragons have too many variables to reduce to a perfect science no matter how hard fans keep trying.
Let’s see what my father thinks of the displacer beast.
Let’s take a look under the hood, check out the balance, and see if we can come up with some recommendations for tweaking the sleep spell in your home game.