When talking about node-based design, I’ve generally used examples of single scenarios (and usually quite simple scenarios).
When planning a game of Dungeons & Dragons, a DM has to consider the short term, the mid term, and the long term.
The world is created, the characters are made, and the starting location is set, but how do you begin a Dungeons & Dragons campaign?
You may have already chosen your first adventure, and you may have even started developing future adventures, but there’s one big problem. The world.
Once you have a world, you need to build a campaign, this will give you an idea on where to start.
How do you make hexcrawls work and be fun with D&D 5e?
While the purpose of starting a campaign with a one-shot is to introduce the players to the rules, the setting, or even just each other, it is still a one-shot. Try something new, get a little crazy, and above all, have fun with it.
When you make a D&D campaign there are many important steps. The most important is having a solid beginning and end. The middle should be almost bare.
A legacy campaign is a campaign whose setting is derived from a previously run campaign and uses some or all of the past events, locations, and NPCs in the new campaign.
When it comes to creating an Epic Campaign, you’re going to have to put machinations behind machinations and weave it all together into a tapestry that feels REAL to the players!