As a game master who has a 3D printer, I can produce a lot of interesting RPG products myself. So when it comes to gifts, they need to be unique enough that I can’t easily make them myself.
Luckily, for us professional-types, this new brand of D&D enthusiast makes for interesting talents that can be vastly helpful in the workplace.
Thanks to the popularity of open-world video games – and Stranger Things – a new generation has rediscovered the communal pleasures of the 80s role-playing phenomenon.
Why are some roleplaying games more popular than others?
All the way back in February of this year, Kickstarter hosted an event called Zine Quest, where RPG creators launched a huge variety of projects – short, small, self-contained projects in the form of zines.
Not only can the flow of information around the gaming table be inefficient, it can also be confusing and burdensome.
I believe that D&D and other similar role-playing games have the potential to be a leading social and emotional learning tool.
Almost since the invention of the hobby in 1971 claims have been made for the benefits of role-playing games.
It’s been almost two weeks since the end of Big Bad Con 2019, and I’ve had plenty of time to reflect on what I am now calling my favourite tabletop gaming convention.
So what are the effects of D&D’s preeminence on the market as a whole?