Time to show off another critter created by my father and I created! This time he totally rewrote the story of the ankheg. He saw them as wise, amphibious critters. Take a look!
Monday, January 27
My thoughts on including stat blocks in adventure text are shaped by a lot of very poor examples of how to do so in the third and fourth edition era.
D&D’s 4th edition deliberately minimized the number of settings and the number of setting-dependent supplements it released. Despite this approach, Dark Sun was the most successful 4E setting and pleased fans old and new.
These modules are a fantastic way to pull together a session of Dungeons & Dragons, the trouble is, despite popular belief, there is absolutely a wrong way to run these.
Sunday, January 26
For our purposes, One-Shots are any roleplaying game story-line designed to run a complete arc in one session.
All the way back in Original Dungeons & Dragons, the fireball (then two words) used to take up the full volume of a space. So, if you cast a fireball in a room to small to contain it, the blast would expand to other rooms.
In this second installment of my Dungeon Building series I am going to discuss five things which just about every dungeon will have.
An algorithm using R and probability.
Saturday, January 25
DMs can use powerful foes in a variety of ways. They can be the big bad villain of a campaign, a backdrop in the campaign, or a message that the world is dangerous, unpredictable, and real.
Once you have a world, you need to build a campaign, this will give you an idea on where to start.
Over the last five years, there has a constant growth in the sales of “Dungeon & Dragons” (D&D) merchandise, with the numbers almost doubling.
Let’s talk about how we can use a player-owned property to generate plot hooks for the party to explore!
Friday, January 24
I’ve been experimenting with alternative adventure settings, and by that I mean dungeons that aren’t underground (I’m in the D&D world).
Fifth edition Dungeons & Dragons has a variety of skill proficiencies a player character gains, especially at character creation.
The biggest factor in the power of an organization is its members.
In a world filled with ghosts, specters, and wights, the Wraith stands alone as the shadowy creature that can create its legion of incorporeal creatures to fight alongside it.