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Monday, August 03

D&D Monster Monday: Mind Flayer

Mind the tentacles as we make our way into the Monster Manual to learn all about the psionic terror, the mind flayer.

Gaming in a Virtual World

Like probably every one of my “gaming generation”, I was introduced to gaming via face-to-face, physically present gaming.

The Perfect D&D Party

D&D has always worked on the assumption that adventurers work together as a group. Which group, then, works best?

Getting started in D&D

This article will cover the basics, but it will also try to be comprehensive and realistic on all the expectations and information that you will need to get started.

Sunday, August 02

Improving the 5e Magic Item Tables

The DMG has 6 pages of tables to roll on to figure out what magic item you find. On the whole, these charts are pretty good.

Worlds of Design: Making Megadungeons Make Sense

When D&D originally came out Gary Gygax more or less taught GMs that they should make huge multilevel dungeons that the adventuring party would enter and loot, killing the monsters who were guarding it.

Running published adventures – how to run official 5E D&D campaigns

These official adventures are aimed at both newer and more experienced DMs, giving everyone a chance to run an adventure or even a campaign without having to come up with everything on their own.

5 Ways to Add Elemental Influence in Your Games

Here’s me thinking of ways to not just add more spells to the game based around elemental magics, but also ways to convey the raw power and beautiful nature of these potent forces in your games.

Saturday, August 01

Playing Tabletop RPGs via Figma

Here’s how I used Figma to build a complete Star Trek Adventures tabletop RPG experience

Death Saves Revived

When D&D went to 5th Edition, they dropped the notion of negative hit points and came up with a new system called “death saves.”

(Not) Shutting Down Your Players

The players should be looking after the GM’s fun just as much as the GM should be looking after the players’ enjoyment.

Return to Castle Ravenloft in Curse of Strahd Revamped, a new edition of the classic D&D adventure

Dungeons & Dracula.

Friday, July 31

Humble RPG Book Bundle: Star Trek Adventures

Get the 368-page hardcover of Star Trek Adventures: Core Rulebook for 50% off the cover price, a savings of $30 when you pay $8 or more! Plus, your purchase will support NAACP Legal Defense Fund.

How To Make Great Encounters

Just like a book or a movie is composed of a long series of scenes, a game of Dungeons & Dragons (and other tabletop roleplaying games) is, in essence, composed of a long series of encounters.

The Evolution of D&D Core Mechanics

Without the original d20 system, we wouldn’t have 5th edition.

My Dad’s Monster Manual – Owlbear

I mean, this is clearly an owl-like creature…and like a bear.