‘At the end of the day, D&D is a game,’ a friend of mine said recently, ‘and some people just play it better than others.’
Monday, November 30
The familiar used to be one of the only ways for a player to have a creature of some sort at their side.
This is the start of a new series called “Using Monsters” where I plan to cover different monsters and how to use them in your tabletop games.
Steady Aim is a supplementary Rogue class feature presented as an optional rule in Tasha’s Cauldron of Everything. It allows the Rogue to spend a bonus action to give themselves advantage on an attack roll, so long as they stay still.
Friday, November 27
With so many different types of puzzles, how can you know what types are fun to untangle in D&D, and which will leave you bored?
D&D 5E lead designer says improvements to racial depictions will take “several years” to fully implement
After inclusion of character creation options in Tasha’s Cauldron of Everything.
Chase scenes are usually a high adrenaline climax for action movies, but D&D’s turn-based combat can make them feel mundane. How can we fix this?
Let’s sit down and talk a little bit about how to craft a good NPC for tabletop roleplaying games like fifth edition Dungeons & Dragons.
Wednesday, November 25
The first new subclass from Tasha’s is also from the game’s newest class: the artificer. This subclass, the Armorer, is a favorite of both Todd Kenreck and myself, because of the way they straddle the line of fantasy and science fiction with their magical power armor.
Milestone leveling does make it far easier by not having the DM bring a calculator, sum all the XP from combat and encounters. Why is it that lots of roleplayers still keep using XP for leveling then?
In Numenera cyphers are one-use items scavenged from the ruined technology of an elder age.
The latest Dungeons & Dragons release, Tasha’s Cauldron of Everything, brings a host of additions to D&D’s fifth edition. These extensions prompt updates to at least 3 posts on this site.
Tuesday, November 24
The secret to any fun encounter is for everyone to remember that they aren’t fighting in a blank void, that they aren’t talking to the king in a void, that they aren’t walking from one town to the next in a void. The world is alive and is constantly changing and morphing.
As game masters we sometimes get so caught up in our own “brilliance” that we forget we need the rest of the players to actually make this game work.
We at Angel’s Citadel spend a lot of time focusing on, talking, and writing about collaborative storytelling and roleplaying games.
If you’re seeking a lightweight virtual tabletop, try out Owlbear Rodeo.