I went and made a CR budget spreadsheet to determine my own rules for eyeballing the potential lethality of an encounter.
Monday, July 16
We’ve got lots of different ways to handle advancement, but I admit that I find myself thinking what achievement based advancement would look like in an RPG.
Once players start gaining access to higher level spells and abilities a lot of the threats of a basic chase become obsolete.
For my new adventure Lords of the Earth, which is mostly a dungeon exploration, I tried something different from boxed text for the room descriptions.
Sunday, July 15
When building encounters, present them in such a way that they don’t automatically result in a fight to the death.
It’s no secret that great D&D combat involves more than rolling attack and damage dice.
Flush with hit points, D&D players rush headlong into danger as if they can feel no pain.
Consider having a place, business, ship, or whatever for your characters – your own or your players’ – to hang their proverbial hats.
Saturday, July 14
What do you do when your player party is comprised of many differing and often conflicting alignments?
Being a great player is not about creating powerful PCs, devising kick ass strategies or completing quests. It’s about contributing positively to how much fun everyone has at the table.
While many sandboxes start out as a game where anything is possible, they eventually become more linear.
One of the most commonly misunderstood mechanics in Dungeons & Dragons is surprise.
Friday, July 13
It can be hard to imagine that, not so long ago in the galaxy of Star Wars fandom, dark times were upon us.
What if we told you you can make a whole dungeon that could last multiple sessions in just 30 minutes?
Complexity is the enemy of clarity. So here is a simple formula.
This week on the Campaign Trail, I’m looking at vacations and how to make sure your campaign survives the summer months.