Worldbuilding is a very creative exercise — I have a lot of fun doing it because it’s a great way to flex those creative muscles and MAKE something using just your imagination.
Monday, March 25
So raise the sails, man the bow, (I have no idea how ships work) and be sure not to piss off any krakens or sea hags. Today we dive into the statblock of the sea spawn!
Most fantasy games do a pretty good job of providing a variety of backstory options: you can be royalty, soldiers, guild merchants, entertainers and more.
Most people are familiar with metagaming. It’s what happens when a player acts on knowledge that their character doesn’t have. Usually this is done to get an unfair advantage in the game.
Sunday, March 24
The Artificer gets access to two different ranged options: cantrips and crossbows. Which is stronger from a pure damage perspective?
Dungeons can go for miles and miles underground, with twisting, turning passages, challenging terrain, and creatures attacking you at every turn. Oh, and it’s probably dark. With all that in mind, how do you navigate (and RP) your way through dungeons?
The Kobold. Those annoying little rat-like creatures that have somehow survived through the editions, even though they only have 1-4 hit points.
This is going to be the second part of my guide on how to handle the most basic roleplaying exchange between a GM and his players.
Saturday, March 23
One of the first things I noticed when I started writing Dungeon Solvers was that people have a seriously difficult time finding long-term campaigns and dedicated RPG groups to play in.
I think it is critical for any gamemaster or dungeon master to understand story. To understand how stories work and how they are told.
It might be common for us to think of monsters and creepy creatures that are out for our flesh. After all, we see them all over horror movies and classics like Dracula. However, this isn’t what makes a monster.
Now that I’ve been to a dozen or so cons over the past decade, I’ve experienced my share of good and bad GM issues. This year I decided to throw my own hat into the ring to help out my local con by running my first ever con game… and I ran into my own issues.
Friday, March 22
I think that there are five kinds of plotlines that we really see in games, and I’ll try to point out parallels in genre fiction.
What do you do when your party begins to argue over what to do next, to the point where the game slams to a halt?
It’s another DM Panic, and this time we’re giving you three different mob bosses!
Here are 4 reasons why Warhammer Fantasy is a… fantastic setting.