A majority of combats in a lot of RPGs I’ve played/ran take place either in open rooms, or outside in open fields.
Tuesday, November 12
How to deal with metagaming in D&D depends on the situation and the group. You can talk to each other, set rules, avert expectations, or be fine with it.
Half-orcs are perhaps my favorite race when it comes to roleplaying possibilities.
The 5E D&D Dungeon Master’s Guide describes madness as a way to emphasize the extraordinarily horrific nature of the threats the adventurers face. But madness proves much more versatile in my campaigns.
Monday, November 11
GMing your first session leaves a lot of different and maybe confusing impressions.
Capturing key session details is important. You’ve got to maintain consistency of names, locations, and events or glaring logic bombs will drop on you and blow up your campaign.
Not only can the flow of information around the gaming table be inefficient, it can also be confusing and burdensome.
Regardless, I’m making a core component of this tool the ability to hide codes inside of a document… so that, has some sort of use for adventurers right?
Sunday, November 10
Outsmarting the DM can be bad or good. If the DM is bad, this is bad for everyone. If the DM is good, this is a highlight of the campaign.
Incorporating Mundane Life into Your Fantasy/Middle Ages Game: Religious Festivals, Tanning, Shearing, & Shoeing
Let’s look at even more mundane aspects of life in the Middle Ages for you to put into your game!
Designing the perfect villain for a Dungeons and Dragons campaign can be incredibly difficult, especially for beginner DMs.
I believe that D&D and other similar role-playing games have the potential to be a leading social and emotional learning tool.
Saturday, November 09
Dungeons and Dragons 5th edition has a lot of rules. Thankfully, you don’t need to know all of them before you start playing.
Class is back in session. This week, we don monastic garb and meditate upon the mysteries of the world and all the realms beyond it.
Narrating failure can create a lot of fun and drama at the table, but it requires that Game Masters be prepared to consider how the story can move forward in the face of failure.
A world written entirely by yourself is like painting with a single color: you can have a single red square on a white canvas be worth $15mil at some art gallery, but it doesn’t change that it’s basic as all hell.