Waterdeep: Dragon Heist has been widely touted as a perfect adventure for first-time Dungeon Masters, but crafted with enough depth and nuance to excite even veteran DMs.
Monday, September 24
A character with a good background can give a Dungeon Master several wonderful ways to hook a character into dashing into danger.
I’ve run several post-apocalypse campaigns over the years, using a variety of game systems. Along the way I’ve learned a few things about post-apocalypse settings and running campaigns in them.
Not every character wants to answer the call to action. Some are lazy or fearful or simply overwhelmed at the scope of the adventure that presents itself before them.
Sunday, September 23
When it comes to making characters, there are a lot of players and dungeon masters alike who feel the process isn’t complete until a character has been assigned their flaws.
Getting kids into roleplaying games can be tricky, the following are my choices of systems that I think are great roleplaying games to play with kids.
Let’s start off by asking ourselves some questions before jumping into Dungeons and Dragons character creation process?
A “called shot” in Dungeons & Dragons is an attack that aims for a specific part of a target’s body.
Saturday, September 22
We’ve all made some of these DM Mistakes, but the best thing we can do for our Dungeons and Dragons 5th Edition group, is to work on them to keep improving our DM skills.
Treasure is important, and honestly it can be pretty difficult to come up with treasure hoards and random rewards for players.
With no artistic talent, programming experience, or a crew of performers and a special effects team, you can build a novel world.
I believe interesting roleplay can be achieved by setting a challenge for characters, a limitation of some kind.
Friday, September 21
One question I get a lot is, “My child loves interactive video games, do you think they will like this?”
Drow make excellent villains. And as we saw earlier this week, they make compelling heroes, too.
While many 10-year-olds got hooked on the fantasy of swords, spells and elves, it took a slightly different type of power fantasy to hook me into a world of imagination and strange looking dice.
In my experience, the most memorable moments in a fight often come through a PC interacting with their environment in a creative way.