In this episode, we’re covering best practices for incorporating DMPCs, sidekicks, or other adventuring companions into your one-on-one D&D game!
Friday, April 23
Ever notice that the dynamics of your campaign can change?
The basis for everything I am going to explore is the interaction between sub-genres of fantasy and the scope of a fantasy campaign.
Sometimes you need to add a bit of your own flare to the existing rules so that your party can have a bit more fun.
Thursday, April 22
A recent multi-session traipse through the Tomb of Horrors where the players developed a standing operating procedure for trapfinding pretty early on got me thinking in new ways about passive checks in D&D.
Welcome to the first of many design blogs, direct from your friends at the Dungeons & Dragons Studio!
NPCs are an essential game device, and it’s important to figure out how to get the most out of them.
Continuing our look at the MM2 Archons entry we arrive at Storm Archons.
Wednesday, April 21
Lately, there’s been a lot of discussion revolving around tier 4 and why it’s such a polarizing tier.
In a previous article, I said it was time we all stepped up and tried GMing for a change. However, I do appreciate it isn’t that easy. If you are thinking of running a game but you don’t know where to start, here’s some helpful advice.
When designing your map there are a few rules of thumb to keep in mind.
Last month I focused on the lost chromatics: brown, purple, grey, orange, pink, and yellow dragons. Today I am going to look at the metallics. You will already know about brass, copper, bronze, silver, and gold – but there are others!
Tuesday, April 20
In modern Dungeons & Dragons games, intelligence vies with strength as the most common stat where players dump their characters’ lowest ability score.
When you are the GM, you have four responsibilities to your game and gaming group that you have to satisfy, each and every time.
I want you to take a moment and ask how many times you’ve had a really fun idea for a character that you were really excited to play.
This week, Matt Colville’s MCDM Productions released the official publication of the Illrigger.